How to Read in a Video Nuke
Read
This node loads images from disk, using the native resolution and the frame range for the sequence. It converts all imported sequences to Nuke'southward native 32-bit linear RGB colorspace.
The Read node supports multiple file formats, such as Cineon, TIFF, Alembic, PSD, OpenEXR, HDRI, DPX, R3D, ARRIRAW, DNG, and RAW camera information. It uses the file name extension to determine the format.
Yous tin can likewise create a Read node by pressing R on the Node Graph.
See likewise DeepRead, ReadGeo, AudioRead, and UDIM Import.
Inputs and Controls
Control (UI) | Knob (Scripting) | Default Value | Role |
Read Tab | |||
File | file | dependent on file | Sets the file path and name of the file to read. For frame numbers, you can use #### for each digit or the printf-style formatting %04d. |
Localization Policy | localizationPolicy | from auto-localize path | Sets the local file caching behavior. Copies of the files are stored in a specified local binder for faster access times: • on - the files are buried, regardless of location, as long as the limit to (GB) limit is non breached. • from auto-localize path - the files are cached if they reside in the motorcar-localize from directory, as long as the limit to (GB) limit is not breached. • on demand - just localize these source clips when yous manually update them. Run across Localizing Files for Better Performance for more information. • off - the files are never cached, regardless of location. |
Update | updateLocalization | N/A | When this Read node is fix to Localization Policy > on demand, click Update to manually localize the files from the source files. |
Format | format | dependent on file | Sets the size of the file. Typically it is guessed correctly from the file header, merely y'all can change it to set a dissimilar pixel aspect ratio if required. |
Proxy | proxy | none | Sets the file path and proper noun of a relevant proxy image. This proxy image is used if proxy mode is on and the required resolution is less than or equal to the proxy format. |
Proxy Format | proxy_format | 1024x778 | The file specified in proxy is read if the downwardly-rez of the format is smaller or equal to this value. Typically it is guessed correctly from the file header, but you can alter information technology to set up a unlike pixel aspect ratio if required. |
Frame Range | commencement | dependent on file | The first frame number of a sequence to brandish. |
earlier | hold | Sets the behavior of frames earlier the first frame specified: • concord - select to evidence a notwithstanding movie of the commencement frame of the frame range. • loop - select to beginning over and go along looping the span of the frame range outside the start frame of the frame range. • bounciness - select to play the span of the frame range backwards and frontward between the frame range limits. • black - select to display a black frame outside of the offset frame. | |
terminal | dependent on file | The last frame number of a sequence to display. | |
after | agree | Sets the behavior of frames afterward the last frame specified: • hold - select to show a however picture of the last frame of the frame range. • loop - select to showtime over and go on looping the span of the frame range outside the last frame of the frame range. • bounce - select to play the span of the frame range backwards and forward between the frame range limits. • blackness - select to display a black frame outside of the last frame. | |
Frame | frame_mode | expression | Sets the frame mode: • expression - Lets you enter an expression in the field on the correct. The expression changes the relation between the current frame and the frame read in. For case, if your prune begins from image.0500.rgb and yous want to place this outset frame at frame 1 rather than frame 500, you tin can use the expression frame+499. This mode, 499 frames are added to the current frame to get the number of the frame that'southward read in. At frame 1, image.0500.rgb is read in; at frame two, image.0501.rgb is read in; and and so on. Another example of an expression is frame*2. This expression multiplies the current frame by ii to get the number of the frame that's read in. This way, only every other frame in the clip is used. At frame ane, image.0002.rgb is read in; at frame 2, image.0004.rgb is read in; at frame 3, paradigm.0006.rgb is read in; and so on. • get-go at - Lets you enter a start frame number in the field on the right. This specifies the frame where the starting time frame in the sequence is read in. In other words, all frames are offset so that the clip starts at the specified frame. For example, if your sequence begins from image.0500.rgb and you lot enter 1 in the field, image0500.rgb is read in at frame 1. Similarly, if yous enter 100 in the field, image0500.rgb is read in at frame 100. • kickoff - Lets you enter a constant offset in the field on the right. This abiding value is added to the electric current frame to go the number of the frame that'southward read in. For example, if your clip begins from image.0500.rgb and you want to place this get-go frame at frame 1 rather than frame 500, yous tin can utilize 499 as the abiding commencement. This way, 499 is added to the current frame to get the frame that'due south read in. At frame 1, prototype.0500.rgb is read in; at frame 2, image.0501 is read in, and so on. Y'all can also use negative values every bit the constant offset. For example, if you apply the value -ten, Nuke volition subtract 10 from the current frame to become the frame that's read in. At frame 20, epitome.0010.rgb is read in; at frame 21, image.0011.rgb is read in; and and so on. |
frame | none | Depending on the frame mode, you can enter a first frame, an offset, or an expression here. | |
Original Range | origfirst | dependent on file | Displays the original first frame. |
origlast | dependent on file | Displays the original last frame. | |
Missing Frames | on_error | error | Sets Nuke's beliefs when in that location is a problem with frames in the file: • error - display an error in the Viewer. • black - replace suspect frames with a black frame. • checkerboard - replace suspect frames with a checkerboard. • nearest frame - supervene upon suspect frames with the nearest expert frame. |
reload | reload | North/A | Click to re-read the paradigm from disk. |
Input Transform | colorspace | dependent on file | Sets the color transform used to convert this file to Nuke'due south working space. The working infinite is divers in the Preferences or Project Settings > Color Management settings. The default determines the LUT from the size and type of data in the file, and other information from the file header. Note: The command label has been updated, but the knob name currently remains the same. The knob proper name volition also alter in a hereafter release. |
Premultiplied | premultiplied | disabled | When enabled, Nuke corrects the color of the partially transparent pixels produced by about renderers by dividing colour data by the alpha aqueduct before converting from the colorspace, and then multiplying by the alpha aqueduct afterwards. |
Raw Data | raw | disabled | When enabled, Nuke does not convert the data. For most file formats this is the same as linear colorspace but, for some, it may disable other processing such as conversion from YUV. |
Auto Alpha | auto_alpha | disabled | When enabled, if the Read produces RGB but no alpha channel, then assume the alpha should be 1 if information technology'due south requested later on. |
OCIO Tab | |||
Context | |||
key1 | key1 | none | OCIO Contexts permit you lot to apply specific LUTs to individual shots. See Changing the Viewer Color Space for more data. |
value1 | value1 | none | |
key2 | key2 | none | |
value2 | value2 | none | |
key3 | key3 | none | |
value3 | value3 | none | |
key4 | key4 | none | |
value4 | value4 | none | |
Sequence Tab | |||
import sequence | import sequence | N/A | Click to display a browser to locate an import sequence script which builds a frame sequence list from the contents of an EDL file. These are not standard EDL files, such as CMX. Each line in the file merely defines a separate epitome sequence to import in the form: imagesequence.%04d.ext in out caput tail Where in and out are the start/finish frame numbers of the clip and head/tail are the number of frames to trim from the start and end. Each sequence in the list is expanded into the sequence command so that each line contains the name of the file to read for that frame: line 1 = frame 1, line 10 = frame 10. Finally, the script replaces the Read > file text with: [lindex [knob sequence] [frame]] This looks upwardly the file name from the sequence control and sets the first frame to i through to the last frame in the expanded list. |
frame sequence | sequence | none | Nigh easily used in conjunction with the import sequence button. Each line contains the name of the file to read for that frame: line ane = frame 1, line 10 = frame 10. Set the Read > file control to [lindex [knob sequence] [frame]] to expect up the file name from this control. This allows you to apply a single Read to admission multiple sequences of files where the naming does non follow any set numeric sequence, rather than using multiple Read nodes with a single file sequence per Read. |
Metadata Tab | |||
metadata viewer | shownmetadata | N/A | Displays the metadata of any file read in using a Read node. One time you know which keys exist in the file, you tin reference them in expressions. The metadata displayed depends on the file blazon. For instance, a .jpg might only contain input/ keys, whereas QuickTimes incorporate input/ and quicktime/ keys. |
search metadata for | metadatafilter | N/A | Filter the metadata by entering text in this field. By default, just metadata containing the keys and values entered are displayed. You can alter this beliefs using the within control. |
File Type Specific Controls
These controls are context sensitive depending on which format y'all intend to render out.
ARI
Control (UI) | Knob (Scripting) | Default Value | Function |
---|---|---|---|
ARI Options (ARI and MXF) | |||
Load settings from metadata | arriReset | N/A | Click to reset the ARI Options to those from the file metadata. |
Local GPU | arriLocalGPUName | N/A | Displays the GPU used for rendering when Employ GPU if available is enabled. Local GPU displays Non bachelor when: • Use CPU is selected equally the default glimmer device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough complimentary memory available on the GPU. You tin can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires y'all to restart Nuke before the change takes effect. |
Employ GPU if bachelor | arriUseCuda | disabled | When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a car that does have a GPU available. |
Clip Settings | |||
Colorspace | arriColorspace | dependent on clip | Sets the colorspace used to catechumen from raw data into the Viewer colorspace. |
Exposure Index (ISO) | arriExposureIndex | Sets the overall sensitivity of pixels from the raw image. | |
White Rest (G) | arriWhiteBalance | Controls the relative RGB coolness and warmth. Higher values increase the warmth. | |
Tint | arriTint | Adjusts the level of tints to compliment the White Balance control. | |
Lens Squeeze | arriLensSqueeze | Sets the amount of anamorphic lens squeeze practical to the image. | |
Unsqueeze Anamorphic | arriUnsqueezeAnamorphic | disabled | When enabled, unsqueezes the raw file while converting it to the Viewer colorspace. Annotation: This control is generally not required considering the file metadata sets the pixel attribute ratio automatically. |
Processing | |||
Debayer Mode | arriDebayerMode | dependent on prune | Sets the debayering mode practical to reads. If Proxy Playback is enabled, the debayer is ignored. |
ADA v Fine-tuning | arriAda5FinetuningRed arriAda5FinetuningGreen arriAda5FinetuningBlue | Fine-tunes the ADA 5 debayering in the scarlet, green, and blue channels. | |
Attribute Ratio | arriAspectRatio | Sets the output attribute ratio contained of the pixel attribute ratio. | |
Resolution | arriResolution | Set up the resolution and attribute ratio that the clip is scaled to, cropping the epitome if required. | |
Sharpness | arriSharpness | Adjusts the sharpness of the prototype by introducing contrast at edges. | |
Detail | arriDetail | Adjusts the amount of item by affecting fine structures. Note: The Detail control can introduce aliasing at college values. | |
Expect Editor | |||
Use Wait Editor | arriUseLookEditor | enabled | When enabled, the Look Editor settings can be used to modify the prototype. Annotation: The Look Editor settings cannot be enabled when the Colorspace control is set to LogC or Scene Linear. Just Video colour spaces use Look Editor settings. |
Saturation | arriSaturation | 1 | Increases or decreases the overall saturation of the paradigm. |
Slope/Offset/Power | |||
Gradient | arriSlope | 1,one,1 | Adjusts overall the Slope, Offset, and Power. |
Offset | arriOffset | 0,0,0 | |
Power | arriPower | 1,1,ane | |
Proxy Playback | arriProxyPlayback | Off | Setting proxy to anything other than Off speeds up read times, but the Debayer Mode is ignored. |
BRAW
Note: Blackmagic .braw files are not currently supported by ACES OCIO config files, you tin only use the nuke-default config file shipped with Nuke. Back up for .braw files is scheduled for a futurity ACES release.
Control (UI) | Knob (Scripting) | Default Value | Function |
---|---|---|---|
BRAW Options | |||
Local GPU | N/A | N/A | Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not bachelor when: • Use CPU is selected equally the default glimmer device in the Preferences. • no suitable GPU was found on your system. • it was non possible to create a context for processing on the selected GPU, such every bit when there is not plenty free memory available on the GPU. You can select a dissimilar GPU, if available, past navigating to the Preferences and selecting an alternative from the default blink device dropdown. Notation: Selecting a dissimilar GPU requires y'all to restart Nuke earlier the change takes consequence. |
Use GPU if available | use_cuda | disabled | When enabled, rendering occurs on the Local GPU specified, if bachelor, rather than the CPU. Annotation: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a car that does have a GPU available. |
Decode Resolution | decode_resolution | Full Res | Sets the output resolution decoded from the source file. College quality takes longer to decode. |
Decode Using | decode_using | Camera Metadata | Sets how the file is decoded, either using the file'southward encoded Camera Metadata or Clip Custom, which enables the Blackmagic Pattern Custom controls allowing you lot to brand changes to the output in the Viewer. |
Load settings from metadata | load_settings | N/A | Click to overwrite any changes to controls in the Properties console with the camera metadata stored in the file. Any changes fabricated to the Properties are discarded. If you desire to compare your edits to the camera metadata, set Decode Using to Camera Metadata instead. That fashion you can toggle betwixt your look and the original camera metadata. |
Update sidecar | update_sidecar | N/A | Click to overwrite an existing .sidecar file with the settings currently in the Properties panel. A .sidecar file contains artistic changes to the look of a .braw file, separate from the photographic camera metadata stored in the .braw file. Sidecar files must reside in the same directory as the associated .braw file. If no .sidecar file exists in the same directory as the .braw file, Nuke creates one with the settings currently in the Properties panel. Clicking Update sidecar again overwrites the new file. |
Colour Science | viewing_bmdgen | five | Sets the Blackmagic color science generation applied to the clip. Just the latest color science, Gen5, is currently supported. Subsequently generations are scheduled for future releases. |
Colour Infinite | viewing_gamut | Blackmagic Pattern | Select the colour gamut of the decoded image in the Viewer. |
Gamma | viewing_gamma | Blackmagic Design Film | Select a gamma preset to utilize on the decoded image. Selecting Blackmagic Design Custom enables the controls nether the Blackmagic Design Custom section below. |
Blackmagic Design Custom | |||
Saturation | tone_curve_saturation | dependent on camera metadata | Increases or decreases the overall saturation and contrast of the image. |
Contrast | tone_curve_contrast | ||
Midpoint | tone_curve_midpoint | Increases or decreases the midtones, highlights, and shadows of the epitome. | |
Highlight Rolloff | tone_curve_highlights | ||
Shadow Rolloff | tone_curve_shadows | ||
Black Level | tone_curve_black_level | Sets the black and white levels in the paradigm, the level of brightness at the darkest and lightest areas in the prototype, which affects the dynamic range of the image. | |
White Level | tone_curve_white_level | ||
Use Video Black Level | tone_curve_video_black_level | When enabled, darken blacks to replicate video black levels. | |
ISO | iso | 500 | Sets the overall sensitivity of pixels from the raw image and tin can be used to control exposure. Note: Higher ISO values can button color values to a higher place ane and increase dissonance in some cases. |
Exposure | exposure | 0 | Adjusts the exposure applied to the decoded epitome. |
Highlight Recovery | highlight_recovery | disabled | When enabled, areas of highlight are 'declipped' past cross-referencing other aqueduct values to recover image data. |
Gamut Compression | gamut_compression_enable | disabled | When enabled, the selected Colorspace gamut values are remapped to fit the available color value range on the output device. Notation: Gamut Compression is only applicable if Use GPU if available is enabled. |
Apply LUT | apply_lut | disabled | When enabled, embedded LUTs in the metadata or separate .sidecar file are applied to the epitome. Use the LUT Source control to select the source of the LUT. |
LUT Source | post_3dlut_mode | Disabled | When Apply LUT is enabled, select the source of the embedded LUT: • Disabled - no LUT is applied. This pick is equivalent to disabling Utilize LUT. • Embedded - the LUT embedded in the file metadata is applied. If no embedded LUT exists, this pick is not displayed. • Sidecar - the LUT embedded in the associated .sidecar file is applied. If no embedded LUT exists in the .sidecar, this option is not displayed. |
White Balance | whiteBalance | As Shot | Allows yous to select a preset white balance from the dropdown, such equally Cloudy or Flash simulation, or choose Custom to adjust the White Balance (Thou) and Tint manually. The default, As Shot, uses the White Residuum (Chiliad) and Tint values from the file metadata or .sidecar. |
White Rest (M) | white_balance_kelvin | 4640 | Adjusts the colour temperature in Kelvin, which affects blues and reds in the paradigm. |
Tint | white_balance_tint | -2 | Adjusts the color temperature tint, which affects greens and magentas in the image. |
DNG
Control (UI) | Knob (Scripting) | Default Value | Office |
---|---|---|---|
DNG Options | |||
color infinite | dng_colorspace | sRGB | Sets the colorspace used during debayering. The standard Read node colorspace control is inverse to match this setting automatically. Notation: To view the data before debayering, enable the raw data control. |
forcefulness linear transfer function | dng_force_linear | disabled | When enabled, overrides the specified colour space transfer role to forcefulness it to employ linear. For some cases, such every bit sRGB, this results in slightly faster read times and sets the colorspace on the Read to linear as well. As a result of forcing linear, all render settings are practical in linear space, rather than the native space, so there may be differences in how the controls respond. |
white balance | dng_white_balance | Equally Shot | Applies preset values to the temperature and tint controls, depending on the setting chosen: • As Shot - attempts to read the temperature and tint values from the source file'due south metadata. • Daylight to Flash - standard presets in common usage. • Custom - adjusting the temperature and tint controls manually sets white balance to this value. |
temperature | dng_temperature | dependent on file | Defines the temperature, in Kelvin, and tint of the prototype white bespeak: • temperature - in full general, runs from dejection at low values to yellows at high values. • tint - in general, runs from greens at low values to purples at high values. |
tint | dng_tint | ||
exposure | dng_exposure | 0 | Controls the corporeality of exposure information bachelor on height of the baseline exposure. |
shadows | dng_shadows | 0 | Controls the amount of low-level image data available at render time. |
EXR
Control (UI) | Knob (Scripting) | Default Value | Office |
---|---|---|---|
EXR Options | |||
offset negative brandish window | offset_negative_display_window | enabled | The .exr format allows the image'due south lower left corner to showtime at whatsoever position, including negative x axis values. Nuke does not back up this type of format, but compensates by offsetting the image or reducing the format size on both sides: • enabled - the image is offset so that the .exr epitome'due south left side showtime at x=0. • disabled - the format is reduced on both sides by the negative 10 amount, as if that area was overscan. |
do not attach prefix | noprefix | disabled | When enabled, metadata keys are read as they are, without attaching a prefix to them. When disabled, the prefix exr is fastened to metadata keys to make them singled-out from other metadata in the tree. |
border pixels | edge_pixels | plate detect | Sets how to treat pixels at the edges of the data window, or bounding box in Nuke terms, when reading .exr files: • plate detect - if the bounding box and format match exactly, and so repeat all edges. Otherwise, add blackness at the edges. • edge detect - for each matching edge, repeat the edge pixels. Add together black at mismatched edges. • repeat - e'er echo the edge pixels exterior the bounding box. • black - always add black pixels outside the bounding box. |
MOV
Control (UI) | Knob (Scripting) | Default Value | Function |
---|---|---|---|
MOV Options | |||
YCbCr matrix | mov64_ycbcr_matrix | dependent on the file | Sets the mode Y'CbCr is converted to RGB. Rec 601 and Rec 709 follow the ITU.BC specifications. |
Information Range | mov64_decode_video_levels | default | Sets the minimum and maximum colour range values for decoded DNxHD files. If your source file was encoded with a reduced range (0-240 for 8-fleck or 0-960 for 10-bit), set source range to Video Range to decode the total range (0-255 for 8-bit or 0-1023 for 10-flake). |
first track only | mov64_first_track_only | enabled | When enabled, just the first view present in the file is displayed, regardless of how many views the file contains. When disabled, and in that location is more than one view gear up in the projection settings, you can switch between views using the buttons above the Viewer. |
[Metadata] Do non attach prefix | mov64_no_prefix | disabled | When enabled, the metadata accompanying the file is saved without the quicktime prefix. Notation: QuickTime container-specific metadata ever carries the prefix. When disabled, all metadata is prefixed with quicktime for easy identification. |
[Metadata] Match key format | mov64_match_meta_format | enabled | When enabled, Nuke attempts to clean up meta keys into the standard Nuke metadata format. When disabled, the metadata is passed down the Node Graph unchanged. |
Video Codec | mov64_codec_name | North/A | Displays the codec used to encode the clip. |
PSD
Control (UI) | Knob (Scripting) | Default Value | Function |
---|---|---|---|
PSD Options | |||
Breakout Layers | breakout | North/A | Breaks out the .psd file into dissever layers and recombines them with a number of PSDmerge nodes. The blend modes/operations in the merge nodes are approximated and exercise not lucifer Photoshop® exactly. It's recommended that all masks and adjustment layers are rasterized in Photoshop® before they're imported into Nuke. |
R3D
Command (UI) | Knob (Scripting) | Default Value | Role |
---|---|---|---|
R3D Options | |||
Image Pipeline | r3dImagePipeline | dependent on file | Sets the prototype pipeline to use in the Read node, IPP2, IPP2 Custom, or legacy. The selected Epitome Pipeline defines which controls are available in the Properties panel and is initially set by the file'due south metadata. See IPP2 Controls and Legacy Controls. |
Load Settings from RMD | r3dLoadRMD | N/A | Click to reload control values from the .rmd file metadata. |
Local GPU | r3dLocalGPUName | N/A | Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Utilise CPU is selected as the default blink device in the Preferences. • no suitable GPU was establish on your organization. • it was not possible to create a context for processing on the selected GPU, such as when in that location is not enough free retentiveness bachelor on the GPU. Yous tin can select a different GPU, if available, past navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires you lot to restart Nuke before the modify takes effect. |
Use GPU if available | r3dUseCUDA | disabled | When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available. |
Decoding | |||
Decode Resolution | r3dDecodeResolution | full high | Sets the output resolution decoded from the source file. High quality takes longer to decode. |
Rocket Resolution | r3dRocketResolution | dependent on format | When Decode Resolution is gear up to rocket custom, sets the resolution values if you're using a Ruby Rocket card for decoding. The default values are equal to the source image. |
Use ROCKET | r3dUseROCKET | disabled | When enabled, an installed Red Rocket menu is used for decoding if bachelor. |
HDRx | |||
HDR Fashion | r3dHDRMode | A frame | Sets how the high and low exposure tracks are blended for HDR clips: • A frame - only displays the normally exposed track with standard motion blur. • X frame - only displays the under exposed, sharper reference track. • simple blend - enables the Alloy Bias command allowing you lot to blend of high and depression exposure according to the bias. • magic motion - a more than sophisticated automated blend mode with a sharper image and more natural movement blur. |
Alloy Bias | r3dBlendBias | 0 | When HDR Mode is set to simple blend, controls the bias between depression and standard exposure values, where -1 is fully the Ten frame and +i is fully the A frame. |
IPP2 Controls | |||
Demosaic | |||
Denoise | r3dIPP2Denoise | 0 | Controls the amount of noise reduction applied to the epitome if Chroma Racket Reduction is disabled. |
Chroma Noise Reduction | r3dIPP2Cnr | enabled | When enabled, applies blush noise reduction instead of the standard Annotation: Chroma Noise Reduction is only available with Decode Resolution set to total high or half high. |
Primary | |||
Color Space | r3dIPP2Colorspace | REDWideGamutRGB | This control is display simply for the IPP2 Image Pipeline. |
Gamma Bend | r3dIPP2GammaCurve | Log3G10 | This control is display simply for the IPP2 Prototype Pipeline. |
ISO | r3dIPP2ISO | 800 | Sets the overall sensitivity of pixels from the raw image. |
Exposure Adapt | r3dExposureAdjust | 0 | Increases or decreases the overall exposure. This control is identical to FLUT Control in the legacy Image Pipeline. |
Kelvin | r3dIPP2Kelvin | 5600 | Controls the relative RGB coolness and warmth. Higher values increase the warmth. |
Tint | r3dIPP2Tint | 0 | Adjusts the level of yellow and greenish tints. This control can help in environments where the ambient light source contains high levels of yellow and green, such as fluorescent lights. |
Grading | |||
3D LUT | r3d3DLUT | Northward/A | Specifies the path to a LUT file. |
Enable 3D LUT | r3dEnable3DLUT | disabled | When enabled, the LUT file specified in the 3D LUT field is applied to the image. |
CDL | r3dCDL | N/A | Specifies the path to an ASC CDL file. |
CC ID | r3dCCID | North/A | Specifies which colour correction should exist applied from CDL files containing more than one correction. |
Enable CDL | r3dEnableCdl | N/A | When enabled, the CDL file specified in the CDL field is applied to the prototype. |
Slope | r3dSlope | one,1,1,0 | Adjusts the Slope, Offset, Power, and Saturation manually. If y'all have applied a CDL to the image, these values are set from the selected CC ID. |
Kickoff | r3dOffset | 0,0,0,0 | |
Power | r3dPower | 1,1,ane,0 | |
Saturation | r3dCDLSaturation | 1 | |
Contrast | r3dIPP2Contrast | 0 | Increases or decreases the overall contrast. Note: Contrast is disabled when Gamma Curve is set to Half Float Linear. |
Export Pipeline | r3dExportPipeline | total graded IPP2 mode | Controls whether or not creative colour decisions are practical on export: • primary raw development - all Grading settings are ignored on consign. • full graded IPP2 style - all Grading settings are applied on export. |
Legacy Controls | |||
Wait | |||
Colour Version | r3dColorVersion | v2 | Sets the colour version used by the decoder. |
Colour Infinite | r3dColorSpace | dependent on clip | Sets the colorspace used to convert from raw data into the Viewer colorspace. Notation: Colorspaces listed in brackets are deprecated in the current R3D SDK and may be removed in subsequent releases. |
Gamma Curve | r3dGammaCurve | dependent on clip | Sets the gamma curve applied to the raw epitome data from the .r3d file. Notation: Gamma Curves listed in brackets are deprecated in the current R3D SDK and may exist removed in subsequent releases. |
D.Due east.B. | r3dDEB | enabled | When enabled, reduces the cherry-red grain that tin affect midtones, darks, and shadows using DRAGON Enhanced Blacks. Annotation: D.E.B. is only bachelor for clips shot with a DRAGON sensor, or later, with Decode Resolution set up to full high or half loftier. |
Kelvin | r3dKelvin | 5600 | Controls the relative RGB coolness and warmth. Higher values increment the warmth. |
Tint | r3dTint | 0 | Adjusts the level of xanthous and green tints. This control can help in environments where the ambient light source contains high levels of yellow and green, such as fluorescent lights. |
ISO | r3dISO | 800 | Sets the overall sensitivity of pixels from the raw image. |
FLUT Control | r3dFLUTControl | 0 | Allows y'all to adjust the ISO value without clipping highlights or crushing shadows. Note: FLUT Control is simply available with Color Version v2 or higher. |
Shadow | r3dShadow | 0 | Sets the image black point. Note: Shadow is just available with Color Version v2 or higher. Setting Gamma Curve to Half Float Linear disables Shadow. |
DRX | r3dDRX | 0 | Dynamic Range Extension (DRX) tin be adjusted to recover clipped highlights. Note: DRX is disabled for clips shot with a DRAGON sensor. |
Saturation | r3dSaturation | 1 | Increases or decreases the overall saturation, dissimilarity, and effulgence of the prototype. |
Contrast | r3dContrast | 0 | |
Brightness | r3dBrightness | 0 | |
Note: Saturation, Contrast, and Brightness are disabled when Gamma Curve is set to Half Bladder Linear. | |||
Exposure | r3dExposure | 0 | Increases or decreases the overall exposure. |
RGB | r3dRGBGain | 1,ane,1 | Increases or decreases the gain for the red, dark-green, and blue channels. Note: RGB gain is disabled when Gamma Curve is set to Half Float Linear. |
Sharpness | r3dSharpness | 0 | Sharpens the image to compensate for the OLPF low pass filter. Note: Sharpness is only applicable when Decode Resolution is fix to total loftier or half loftier. |
Denoise | r3dDenoise | 0 | Controls the corporeality of noise reduction applied to the paradigm. |
Detail | r3dDetail | 2 | Sets the amount of detail extracted from the paradigm, split up from the Sharpness control. |
Annotation: Denoise and Particular are only applicable when Decode Resolution is set to full high. | |||
Lift/Gamma/Gain | |||
Lift | r3dLift | 0,0,0,0 | Adjusts the overall blackness level (night tones and shadows). |
Gamma | r3dGamma | 1,1,i,0 | Adjusts the overall mid tones. |
Proceeds | r3dGain | 1,ane,1,0 | Adjusts the overall highlights. |
Note: Lift, Gamma, and Proceeds are simply bachelor with Color Version v2 or higher. Setting Gamma Curve to Half Float Linear disables Lift, Gamma, and Gain. |
Step-past-Step Guides
Loading Image Sequences
Video Tutorials
Importing Footage / Elements - Step Up to Nuke Tutorial 2
Importing Footage / Elements from Foundry on Vimeo.
Transcription
Nosotros have gone over the basics of the Nuke interface. We can now motion in and import some footage and create a basic network. In order to import footage into Nuke, you accept to use a Read node. There are four master ways to create a new node in Nuke. The offset is to go upwardly to the toolbar and select a node, in this instance, it will be under the first icon Image and then I can select Read. I will get out this for at present. The second manner is to return to the Node Graph, right-click, and choose a node from the list; once again Paradigm > Read. The third way is to press the Tab key on your keyboard, type the node name into the jail cell, and once yous run across the name, select it from your dropdown list. The 4th way is to use a pre-assigned hotkey, in this example, the Read node has the R cardinal, and so the R key on the keyboard.
Now, if you lot used whatever of those four methods, you will get this scan window. On the left, you lot will see all of the drives and all of the main directories. You click on a directory name 1 time to go into that directory. Once you become to a folder with footage, you will see information technology listed, in this example, I have an paradigm sequence. Nuke automatically recognizes epitome sequences, assuming that they are numbered correctly. So, hither the image sequence runs from 0-xc. You can simply click on the image sequence until it turns orangish and open up information technology. Now, if you were to open a even so paradigm, or say a QuickTime movie, you lot would see those listed likewise. You would simply click on those files until they turned orange and open those also. And then, I am going to click Open now and there is a Read node. Y'all can click+drag any of these nodes to rearrange them inside the Node Graph.
So, allow's make a unproblematic network. What I can do is connect these ii nodes together. To exercise that, I can click+drag the end of this input pipe on the Viewer, which looks similar an pointer, and then drag+drib information technology on top of Read1. Once I allow go of the mouse push, it makes a connectedness, and there you see the image sequence in the Viewer. Note the prototype sequence is 1920x1012. You volition see that on the bounding box and also information technology will appear by the format. If I disconnect this, and I tin can do that by click+dragging the finish of this pipage and letting go, I will see that the original project format is 2K. Then, keep in mind, if I reconnect this that Nuke will modify the view based on the resolution of the input going into the Viewer. Now, there are means to reformat inputs so I can change the width and height, but we'll salve that for a later video. For now, this is OK.
Let's return to the backdrop console and take a expect at the backdrop. Of course, you lot have your path and the name of your image sequence, the recognized resolution, as well the recognized frame range, and, at the very end in that location, is your colorspace. Now, colorspace is set up to default (linear). What that means is the Read node is not making whatsoever additional color changes to the image sequence. I should note, however, that Nuke operates in a 32-bit floating point colorspace. Whereas a regular eight-bit colorspace operates with two⁸ of colors per channel or 256 colors per channel, Nuke potentially operates 2³² colors per channel. As well, because its floating point ways that Nuke can operate with decimal places. In other words, you tin can have a value for a color that is something like i.000000001 - an incredibly tiny decimal place value. And then, a combination of a big bit depth and as well the ability to handle decimal places means that Nuke operates in a very large, very accurate colorspace. Nosotros have imported footage and we have created a basic network, now we are prepare to move on to more circuitous node networks.
"Tears of Steel" footage courtesy (CC) Blender Foundation - mango.blender.org
Source: https://learn.foundry.com/nuke/content/reference_guide/image_nodes/read.html
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